Visually Expressing Environments
Created in 2015 - Photography and Adobe Creative Suite
This project taught us how to visualize the interaction between spaces, people and things. The assignment began with us wire framing a poorly design application. In this case, it was the Public Arts at CMU application. This app had glitches that disabled one of the few functions of the application and was limited in what the user could accomplish.
However, the goal with this application was to take these problems and find solutions in our own way. I focused on the idea of transparency. I wanted to meld the physical and digital worlds that are associated with viewing public artwork on Carnegie Mellon's campus. I began my exploration through wire framing and storyboarding the exploration of the application and the campus. Through these drawings, I could indicate where events would occur that would intrigue the user and allow them to activate the application.
Upon investigation of a series of placements and understandings, I decided that I wanted to be creating a new world for the Public Arts application. I find it interesting to focus on the combination and alternation of physical and digital worlds. I used this process and project to study how the two can become one.
My application explores the user's re-discovery of the world around them. By downloading the application, the user is able to find new things or notice something that they did not notice before. The application becomes a guide and way to see the spaces around them through the interaction with the art piece and my sharing their ideas via a mode of social media. As a way to conclude the user's experience, they are offered options for continued insight about the art and events related to it, they can share their exploration through social media and messaging or they can continue to find artwork on campus either actually or virtually.